![]() Linda grew up making fangames with RPG Maker when he was younger, he tells me. It's a fascinating system, and was borne out of Linda's desire to "build a bridge between the worlds" of considered, turn-based tactical combat and the fast-paced action of real-time. Overextend your party's abilities and you'll leave yourself vulnerable to critical hits from your enemies, but go too slow and you'll need to build your Overdrive bar back up to regain those lost stat buffs. You've still got your classic list of commands to pick from, but as battles progress you'll need to maintain a kind of flow state known as Overdrive to deal the optimum amount of damage. Not only do its 16-bit-style visuals look absolutely stunning, but its turn-based combat's also unlike anything else I've seen. ![]() ![]() After a successful Kickstarter campaign in 2019, Chained Echoes has been gradually gathering steam ever since - and judging by the 90-minute demo I was able to play recently, it's clear Linda's got something really quite special here. "I can’t really think about the release itself, just about the things I need to finish till then."īut he also says he's "happy at the same time". Still need to pass one submission," he says over email. " still need to patch the languages into the console versions. Chained Echoes, the retro Japanese-inspired RPG he's been working on as a solo dev for the last seven years, is almost ready to release on Steam, but he tells me there's "still so many little and not so little things to do" before the big day hits on December 8th.
0 Comments
Leave a Reply. |